Frankly, gaming on the Mac has been a punchline for a number of years now — it’s hard to imagine it was ever any different. Oh, but it was.
Things have gotten better again of late, particularly as Mac OS X has arrived and matured, but certainly it will never be as good as it used to be. Truth be told, I’d grab a Playstation 2 before a Mac for most gaming purposes. And even if the gross qualitative difference between Mac and Windows gaming catalogues might be small, the sheer quantitative difference is just crazy. Sometimes, you just can’t play a game if, like me, you refuse to buy a Windows-based computer.
One intriguing thing that’s happened in the last few years is the advent of open-source games that run on multiple platforms right out of the gate, thanks to using open standards and cross-platform technologies. It is truly a surreal experience to check out some of the great games under development, click on their Downloads link, and find a Mac version.
And the criticism that open-source games are often “rip-offs” (more kindly, “tributes”) of existing games has its advantages: some of those games were never on a Mac. :)
The next few years hold the potential for a brave new world of Mac gaming, with the move to the Intel chip environment. Not to say this guarantees a sudden Deluge o’ Fun (TM), but at least there will be one fewer commercial game cop-out for not producing a Mac version. If nothing else, a “native” Virtual PC or WINE on an Intel Mac might be sufficient for games that aren’t too graphically crazy.
One can but dream.